These issues centered around two key points:
- A discontinuity between recordings and between users; which I hypothesize is a issue of the interface/collaborative architecture of the current sound map model. In such a way I will be looking into ways of creating a interface/collaborative architecture more suited to allowing connections/associations between recording and between users to occur. I am also looking at ways of developing a means of allowing for inter-textual narratives to emerge through the use of textual and visual support material etc.
- The inherently disembodied and spatially disassociated aspect of the sound map, due to the experiential limitations of engaging a body of sound recordings in a spatially dislocated manner, via digital abstract cartographic rendering of a environment. A possible avenue here that I am investigating - which borrows from the related practice of the sound walk, a practice I will explore in my next post - is the use of Augmented Reality technology as a extension of the sound map that would allow for site-listening. The idea here being that this would overcome the spatial dislocation caused by listening to the recording an isolated environment, and allow the user/listening to engage with the sound environment the recording serving as a revealing of a certain listening/experience of that particularly sonic space, an invitation to listen if you will.
These possible extensions will be explored further in upcoming posts...
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